Thursday, April 11, 2019

The Solitary GM.

Albion Games now has its first product available!

It is called "The Solitary GM".

It is available NOW on DriveThruRPG.com.  I have listed it as "pay what you want" with a suggested price of one dollar.

I have decided to publish The Solitary GM this as a “first edition” or “version 1.0”.  It is a full set of rules, extensively play-tested, which I have designed to be an add-on to any RPG system.  What I am hoping to add in future versions would be several worked examples of how to use the rules in practice, including at least one long “mega-example”.  Perhaps add some artwork as well.
 
Although there is a large community of roleplaying gamers who enjoy “solo” roleplaying without a GM, there has been little discussion of doing the opposite--roleplaying as a solo GM without any players.  I created The Solitary GM to fill that void.   This supplement allows a Gamemaster to play an RPG without any human players.
 
What are some different ways that you can use The Solitary GM?  Here are some suggestions:

·         Play that great RPG you bought that none of your friends are willing to try.

·         Run that long-term campaign you have always wanted to, but could not because of too many scheduling conflicts.

·         “Test” an adventure by running through it one or more times using The Solitary GM, so you can discover any flaws or other issues before running it with real human players.

·         Practice your GMing, and improve your knowledge of whichever game system you are using.

·         Otherwise, have a way to gamemaster a roleplaying game when you find you have the time but not the players!

The Solitary GM is based on the idea of "imaginary players".  While you are the GM, each player's actions are determined by a dice roll.  Each imaginary player has a personality, a style of playing, that influences the decisions they make.  But you can never predict precisely what any of the players will do!

Have a look and tell me what you think!

Welcome!


Hello, and welcome to Albion Games!

For now, Albion Games is just the name I am going to use for my gaming-related projects.  I had another first choice, but found out another group of game designers were already using it!

I spent much of my youth (and did a lot of gaming) in Great Britain.  "Albion" is the oldest recorded name for the island of Great Britain.  Albion and Ireland and other nearby smaller islands were known collectively as "the Britannic Isles" until the Roman Empire conquered a large portion (but not all!) of Albion.  The Romans called their new territory "The Britains", they didn't want to admit there were still parts of the Britannic Isles they hadn't conquered.  So the island of Albion became renamed "Britain".

"Albion" is still used as a poetic name for Britain.  The legends say that when it was known as Albion, the island had no humans, but was ruled by a race of giants.  Then (again, according to the legends) a group of human settlers came to the island, led by a fellow named Brutus.  Brutus was said to be the grandson (or great-grandson) of Aeneas, one of the few Trojans to survive the Trojan War, and the hero of Vergil's epic poem Aeneid.  Brutus and his followers fought the giants of Albion, conquering the island which was then renamed "Britain" after Brutus.

Watch this space for what is going on at Albion Games!

The Solitary GM.

Albion Games now has its first product available! It is called "The Solitary GM". It is available NOW on DriveThruRPG.com.  I ...