It is called "The Solitary GM".
It is available NOW on DriveThruRPG.com. I have listed it as "pay what you want" with a suggested price of one dollar.
I have decided to publish The Solitary GM this as
a “first edition” or “version 1.0”. It is a full set of rules, extensively play-tested, which I have
designed to be an add-on to any RPG system.
What I am hoping to add in future versions would be several worked
examples of how to use the rules in practice, including at least one long
“mega-example”. Perhaps add some artwork
as well.
Although there is a large community of roleplaying gamers who enjoy “solo” roleplaying without a GM, there has been little discussion of doing the opposite--roleplaying as a solo GM without any players. I created The Solitary GM to fill that void. This supplement allows a Gamemaster to play an RPG without any human players.
What are some different ways that you can use The Solitary GM? Here are some suggestions:
·
Play that great RPG you bought that none of your
friends are willing to try.
·
Run that long-term campaign you have always
wanted to, but could not because of too many scheduling conflicts.
·
“Test” an adventure by running through it one or
more times using The Solitary GM, so you can discover any flaws or other issues
before running it with real human players.
·
Practice your GMing, and improve your knowledge
of whichever game system you are using.
·
Otherwise, have a way to gamemaster a
roleplaying game when you find you have the time but not the players!
The Solitary GM is based on the idea of "imaginary players". While you are the GM, each player's actions are determined by a dice roll. Each imaginary player has a personality, a style of playing, that influences the decisions they make. But you can never predict precisely what any of the players will do!
Have a look and tell me what you think!